Animated Armor CR 1 Medium construct

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Constructs

Medium construct, unaligned

Armor Class 18 (natural armor) Hit Points 33 (6d8 + 6) Speed 25 ft.
STR 14 (+2)
DEX 11 (+0)
CON 13 (+1)
INT 1 (βˆ’5)
WIS 3 (βˆ’4)
CHA 1 (βˆ’5)

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6

Languages β€”

Challenge 1 (200 XP)   Proficiency Bonus +2

Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Where to meet one

The encounter builder rolls the animated armor for fights in 🏚️ dungeon or ruin.

More constructs

Every construct in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.