Azer CR 2 Medium elemental

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Elementals

Medium elemental, lawful neutral

Armor Class 15 (natural armor), 17 (shield) Hit Points 39 (6d8 + 12) Speed 30 ft.
STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 12 (+1)
WIS 13 (+1)
CHA 10 (+0)

Saving Throws Con +4

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive Perception 11

Languages Ignan

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Where to meet one

The encounter builder rolls the azer for fights in πŸ”οΈ mountains.

More elementals

Every elemental in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.