Bandit CR 1/8 Medium humanoid

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (any race), any non-lawful alignment

Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30 ft.
STR 11 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Where to meet one

The encounter builder rolls the bandit for fights in 🌲 forest, 🌾 grassland, ⛰️ hills, πŸ–οΈ coast, 🌊 at sea, 🏜️ desert, 🏘️ town and 🏚️ dungeon or ruin.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.