Bat CR 0 Tiny beast

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πŸ‰ Bestiary β€Ί Beasts

Tiny beast, unaligned

Armor Class 12 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 30 ft.
STR 2 (βˆ’4)
DEX 15 (+2)
CON 8 (βˆ’1)
INT 2 (βˆ’4)
WIS 12 (+1)
CHA 4 (βˆ’3)

Senses blindsight 60 ft., passive Perception 11

Languages β€”

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Where to meet one

The encounter builder rolls the bat for fights in 🌲 forest.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.