Berserker CR 2 Medium humanoid

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (any race), any chaotic alignment

Armor Class 13 (hide armor) Hit Points 67 (9d8 + 27) Speed 30 ft.
STR 16 (+3)
DEX 12 (+1)
CON 17 (+3)
INT 9 (βˆ’1)
WIS 11 (+0)
CHA 9 (βˆ’1)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Where to meet one

The encounter builder rolls the berserker for fights in 🌾 grassland, ⛰️ hills, ❄️ arctic and 🏘️ town.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.