Blood Hawk CR 1/8 Small beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Small beast, unaligned

Armor Class 12 Hit Points 7 (2d6) Speed 10 ft., fly 60 ft.
STR 6 (βˆ’2)
DEX 14 (+2)
CON 10 (+0)
INT 3 (βˆ’4)
WIS 14 (+2)
CHA 5 (βˆ’3)

Skills Perception +4

Senses passive Perception 14

Languages β€”

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Where to meet one

The encounter builder rolls the blood hawk for fights in ⛰️ hills, πŸ”οΈ mountains and πŸ–οΈ coast.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.