Bulette CR 5 Large monstrosity

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, unaligned

Armor Class 17 (natural armor) Hit Points 94 (9d10 + 45) Speed 40 ft., burrow 40 ft.
STR 19 (+4)
DEX 11 (+0)
CON 21 (+5)
INT 2 (βˆ’4)
WIS 10 (+0)
CHA 5 (βˆ’3)

Skills Perception +6

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16

Languages β€”

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Standing Leap. The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Deadly Leap. If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

Where to meet one

The encounter builder rolls the bulette for fights in 🌾 grassland and ⛰️ hills.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.