Centaur CR 2 Large monstrosity

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, neutral good

Armor Class 12 Hit Points 45 (6d10 + 12) Speed 50 ft.
STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 9 (βˆ’1)
WIS 13 (+1)
CHA 11 (+0)

Skills Athletics +6, Perception +3, Survival +3

Senses passive Perception 13

Languages Elvish, Sylvan

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Where to meet one

The encounter builder rolls the centaur for fights in 🌲 forest and 🌾 grassland.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.