Chimera CR 6 Large monstrosity

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, chaotic evil

Armor Class 14 (natural armor) Hit Points 114 (12d10 + 48) Speed 30 ft., fly 60 ft.
STR 19 (+4)
DEX 11 (+0)
CON 19 (+4)
INT 3 (βˆ’4)
WIS 14 (+2)
CHA 10 (+0)

Skills Perception +8

Senses darkvision 60 ft., passive Perception 18

Languages understands Draconic but can't speak

Challenge 6 (2,300 XP)   Proficiency Bonus +3

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Where to meet one

The encounter builder rolls the chimera for fights in 🌾 grassland, ⛰️ hills and πŸ”οΈ mountains.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.