Cloud Giant CR 9 Huge giant

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Giants

Huge giant, neutral good (50%) or neutral evil (50%)

Armor Class 14 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft.
STR 27 (+8)
DEX 10 (+0)
CON 22 (+6)
INT 12 (+1)
WIS 16 (+3)
CHA 16 (+3)

Saving Throws Con +10, Wis +7, Cha +7

Skills Insight +7, Perception +7

Senses passive Perception 17

Languages Common, Giant

Challenge 9 (5,000 XP)   Proficiency Bonus +4

Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

πŸ“– Open these spells in the Spellbook

Where to meet one

The encounter builder rolls the cloud giant for fights in πŸ”οΈ mountains.

More giants

Every giant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.