Cockatrice CR 1/2 Small monstrosity

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Monstrosities

Small monstrosity, unaligned

Armor Class 11 Hit Points 27 (6d6 + 6) Speed 20 ft., fly 40 ft.
STR 6 (βˆ’2)
DEX 12 (+1)
CON 12 (+1)
INT 2 (βˆ’4)
WIS 13 (+1)
CHA 5 (βˆ’3)

Senses darkvision 60 ft., passive Perception 11

Languages β€”

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

Where to meet one

The encounter builder rolls the cockatrice for fights in 🌾 grassland.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.