Crab CR 0 Tiny beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Tiny beast, unaligned

Armor Class 11 (natural armor) Hit Points 2 (1d4) Speed 20 ft., swim 20 ft.
STR 2 (βˆ’4)
DEX 11 (+0)
CON 10 (+0)
INT 1 (βˆ’5)
WIS 8 (βˆ’1)
CHA 2 (βˆ’4)

Skills Stealth +2

Senses blindsight 30 ft., passive Perception 9

Languages β€”

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Where to meet one

The encounter builder rolls the crab for fights in πŸ–οΈ coast.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.