Death Dog CR 1 Medium monstrosity

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Monstrosities

Medium monstrosity, neutral evil

Armor Class 12 Hit Points 39 (6d8 + 12) Speed 40 ft.
STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 3 (βˆ’4)
WIS 13 (+1)
CHA 6 (βˆ’2)

Skills Perception +5, Stealth +4

Senses darkvision 120 ft., passive Perception 15

Languages β€”

Challenge 1 (200 XP)   Proficiency Bonus +2

Traits

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Where to meet one

The encounter builder rolls the death dog for fights in 🏜️ desert.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.