Deep Gnome (Svirfneblin) CR 1/2 Small humanoid

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Humanoids

Small humanoid (gnome), neutral good

Armor Class 15 (chain shirt) Hit Points 16 (3d6 + 6) Speed 20 ft.
STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 10 (+0)
CHA 9 (βˆ’1)

Skills Investigation +3, Perception +2, Stealth +4

Senses darkvision 120 ft., passive Perception 12

Languages Gnomish, Terran, Undercommon

Challenge 1/2 (50 XP)   Proficiency Bonus +2

Traits

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

πŸ“– Open these spells in the Spellbook

Where to meet one

The encounter builder rolls the deep gnome (svirfneblin) for fights in πŸ•³οΈ underdark.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.