Dretch CR 1/4 Small fiend

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Fiends

Small fiend (demon), chaotic evil

Armor Class 11 (natural armor) Hit Points 18 (4d6 + 4) Speed 20 ft.
STR 11 (+0)
DEX 11 (+0)
CON 12 (+1)
INT 5 (βˆ’3)
WIS 8 (βˆ’1)
CHA 3 (βˆ’4)

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 1/4 (25 XP)   Proficiency Bonus +2

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Where to meet one

The encounter builder rolls the dretch for fights in 🏚️ dungeon or ruin.

More fiends

Every fiend in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.