Earth Elemental CR 5 Large elemental

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Elementals

Large elemental, neutral

Armor Class 17 (natural armor) Hit Points 126 (12d10 + 60) Speed 30 ft., burrow 30 ft.
STR 20 (+5)
DEX 8 (βˆ’1)
CON 20 (+5)
INT 5 (βˆ’3)
WIS 10 (+0)
CHA 5 (βˆ’3)

Damage Vulnerabilities thunder

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Languages Terran

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Where to meet one

The encounter builder rolls the earth elemental for fights in 🏜️ desert and πŸ•³οΈ underdark.

More elementals

Every elemental in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.