Efreeti CR 11 Large elemental

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πŸ‰ Bestiary β€Ί Elementals

Large elemental, lawful evil

Armor Class 17 (natural armor) Hit Points 200 (16d10 + 112) Speed 40 ft., fly 60 ft.
STR 22 (+6)
DEX 12 (+1)
CON 24 (+7)
INT 16 (+3)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws Int +7, Wis +6, Cha +7

Damage Immunities fire

Senses darkvision 120 ft., passive Perception 12

Languages Ignan

Challenge 11 (7,200 XP)   Proficiency Bonus +4

Traits

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting. The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

πŸ“– Open these spells in the Spellbook

Where to meet one

The encounter builder rolls the efreeti for fights in 🏜️ desert.

More elementals

Every elemental in the Bestiary β†’

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