Elk CR 1/4 Large beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 10 Hit Points 13 (2d10 + 2) Speed 50 ft.
STR 16 (+3)
DEX 10 (+0)
CON 12 (+1)
INT 2 (βˆ’4)
WIS 10 (+0)
CHA 6 (βˆ’2)

Senses passive Perception 10

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Where to meet one

The encounter builder rolls the elk for fights in 🌲 forest, 🌾 grassland, ⛰️ hills and ❄️ arctic.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.