Ettin CR 4 Large giant

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πŸ‰ Bestiary β€Ί Giants

Large giant, chaotic evil

Armor Class 12 (natural armor) Hit Points 85 (10d10 + 30) Speed 40 ft.
STR 21 (+5)
DEX 8 (βˆ’1)
CON 17 (+3)
INT 6 (βˆ’2)
WIS 10 (+0)
CHA 8 (βˆ’1)

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Giant, Orc

Challenge 4 (1,100 XP)   Proficiency Bonus +2

Traits

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Where to meet one

The encounter builder rolls the ettin for fights in ⛰️ hills, πŸ”οΈ mountains and πŸ•³οΈ underdark.

More giants

Every giant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.