Flying Sword CR 1/4 Small construct

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Constructs

Small construct, unaligned

Armor Class 17 (natural armor) Hit Points 17 (5d6) Speed 0 ft., fly 50 ft. (hover)
STR 12 (+1)
DEX 15 (+2)
CON 11 (+0)
INT 1 (βˆ’5)
WIS 5 (βˆ’3)
CHA 1 (βˆ’5)

Saving Throws Dex +4

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, blinded, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Where to meet one

The encounter builder rolls the flying sword for fights in 🏚️ dungeon or ruin.

More constructs

Every construct in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.