Gargoyle CR 2 Medium elemental

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Elementals

Medium elemental, chaotic evil

Armor Class 15 (natural armor) Hit Points 52 (7d8 + 21) Speed 30 ft., fly 60 ft.
STR 15 (+2)
DEX 11 (+0)
CON 16 (+3)
INT 6 (βˆ’2)
WIS 11 (+0)
CHA 7 (βˆ’2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Damage Immunities poison

Condition Immunities exhaustion, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Terran

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

False Appearance. While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.

Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Where to meet one

The encounter builder rolls the gargoyle for fights in πŸ”οΈ mountains and 🏚️ dungeon or ruin.

More elementals

Every elemental in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.