Ghoul CR 1 Medium undead

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Undead

Medium undead, chaotic evil

Armor Class 12 Hit Points 22 (5d8) Speed 30 ft.
STR 13 (+1)
DEX 15 (+2)
CON 10 (+0)
INT 7 (βˆ’2)
WIS 10 (+0)
CHA 6 (βˆ’2)

Damage Immunities poison

Condition Immunities poisoned, charmed, exhaustion

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 1 (200 XP)   Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Where to meet one

The encounter builder rolls the ghoul for fights in 🐸 swamp, 🏜️ desert, πŸ•³οΈ underdark and 🏚️ dungeon or ruin.

More undead

Every undead in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.