Giant Badger CR 1/4 Medium beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 10 Hit Points 13 (2d8 + 4) Speed 30 ft., burrow 10 ft.
STR 13 (+1)
DEX 10 (+0)
CON 15 (+2)
INT 2 (βˆ’4)
WIS 12 (+1)
CHA 5 (βˆ’3)

Senses darkvision 30 ft., passive Perception 11

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Where to meet one

The encounter builder rolls the giant badger for fights in 🌲 forest.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.