Giant Bat CR 1/4 Large beast

"The Bestiary is not responsible for adventurers who skipped this page."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 13 Hit Points 22 (4d10) Speed 10 ft., fly 60 ft.
STR 15 (+2)
DEX 16 (+3)
CON 11 (+0)
INT 2 (βˆ’4)
WIS 12 (+1)
CHA 6 (βˆ’2)

Senses blindsight 60 ft., passive Perception 11

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Where to meet one

The encounter builder rolls the giant bat for fights in πŸ•³οΈ underdark.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.