Giant Boar CR 2 Large beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 12 (natural armor) Hit Points 42 (5d10 + 15) Speed 40 ft.
STR 17 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 2 (βˆ’4)
WIS 7 (βˆ’2)
CHA 5 (βˆ’3)

Senses passive Perception 8

Languages β€”

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Where to meet one

The encounter builder rolls the giant boar for fights in 🌲 forest, 🌾 grassland and ⛰️ hills.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.