Giant Centipede CR 1/4 Small beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Small beast, unaligned

Armor Class 13 (natural armor) Hit Points 4 (1d6 + 1) Speed 30 ft., climb 30 ft.
STR 5 (βˆ’3)
DEX 14 (+2)
CON 12 (+1)
INT 1 (βˆ’5)
WIS 7 (βˆ’2)
CHA 3 (βˆ’4)

Senses blindsight 30 ft., passive Perception 8

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Where to meet one

The encounter builder rolls the giant centipede for fights in 🌲 forest, 🐸 swamp, πŸ•³οΈ underdark and 🏚️ dungeon or ruin.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.