Giant Crab CR 1/8 Medium beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 15 (natural armor) Hit Points 13 (3d8) Speed 30 ft., swim 30 ft.
STR 13 (+1)
DEX 15 (+2)
CON 11 (+0)
INT 1 (βˆ’5)
WIS 9 (βˆ’1)
CHA 3 (βˆ’4)

Skills Stealth +4

Senses blindsight 30 ft., passive Perception 9

Languages β€”

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Where to meet one

The encounter builder rolls the giant crab for fights in πŸ–οΈ coast and 🌊 at sea.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.