Giant Elk CR 2 Huge beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Huge beast, unaligned

Armor Class 14 (natural armor) Hit Points 42 (5d12 + 10) Speed 60 ft.
STR 19 (+4)
DEX 16 (+3)
CON 14 (+2)
INT 7 (βˆ’2)
WIS 14 (+2)
CHA 10 (+0)

Skills Perception +4

Senses passive Perception 14

Languages Giant Elk, understands Common, Elvish, and Sylvan but can't speak

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Where to meet one

The encounter builder rolls the giant elk for fights in 🌲 forest, 🌾 grassland, ⛰️ hills, πŸ”οΈ mountains and ❄️ arctic.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.