Giant Goat CR 1/2 Large beast

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πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 11 Hit Points 19 (3d10 + 3) Speed 40 ft.
STR 17 (+3)
DEX 11 (+0)
CON 12 (+1)
INT 3 (βˆ’4)
WIS 12 (+1)
CHA 6 (βˆ’2)

Senses passive Perception 11

Languages β€”

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Where to meet one

The encounter builder rolls the giant goat for fights in ⛰️ hills and πŸ”οΈ mountains.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.