Giant Octopus CR 1 Large beast

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 11 Hit Points 52 (8d10 + 8) Speed 10 ft., swim 60 ft.
STR 17 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 4 (βˆ’3)
WIS 10 (+0)
CHA 4 (βˆ’3)

Skills Perception +4, Stealth +5

Senses darkvision 60 ft., passive Perception 14

Languages β€”

Challenge 1 (200 XP)   Proficiency Bonus +2

Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Where to meet one

The encounter builder rolls the giant octopus for fights in 🌊 at sea.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.