Giant Scorpion CR 3 Large beast

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 15 (natural armor) Hit Points 52 (7d10 + 14) Speed 40 ft.
STR 15 (+2)
DEX 13 (+1)
CON 15 (+2)
INT 1 (βˆ’5)
WIS 9 (βˆ’1)
CHA 3 (βˆ’4)

Senses blindsight 60 ft., passive Perception 9

Languages β€”

Challenge 3 (700 XP)   Proficiency Bonus +2

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Where to meet one

The encounter builder rolls the giant scorpion for fights in 🏜️ desert.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.