Giant Shark CR 5 Huge beast

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Beasts

Huge beast, unaligned

Armor Class 13 (natural armor) Hit Points 126 (11d12 + 55) Speed swim 50 ft.
STR 23 (+6)
DEX 11 (+0)
CON 21 (+5)
INT 1 (βˆ’5)
WIS 10 (+0)
CHA 5 (βˆ’3)

Skills Perception +3

Senses blindsight 60 ft., passive Perception 13

Languages β€”

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Where to meet one

The encounter builder rolls the giant shark for fights in 🌊 at sea.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.