Giant Toad CR 1 Large beast

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πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 11 Hit Points 39 (6d10 + 6) Speed 20 ft., swim 40 ft.
STR 15 (+2)
DEX 13 (+1)
CON 13 (+1)
INT 2 (βˆ’4)
WIS 10 (+0)
CHA 3 (βˆ’4)

Senses darkvision 30 ft., passive Perception 10

Languages β€”

Challenge 1 (200 XP)   Proficiency Bonus +2

Traits

Amphibious. The toad can breathe air and water

Standing Leap. The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.

If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Where to meet one

The encounter builder rolls the giant toad for fights in 🌲 forest, 🐸 swamp and πŸ–οΈ coast.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.