Giant Wasp CR 1/2 Medium beast

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 12 Hit Points 13 (3d8) Speed 10 ft., fly 50 ft., swim 50 ft.
STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 1 (βˆ’5)
WIS 10 (+0)
CHA 3 (βˆ’4)

Senses passive Perception 10

Languages β€”

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Where to meet one

The encounter builder rolls the giant wasp for fights in 🌲 forest and 🌾 grassland.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.