Glabrezu CR 9 Large fiend

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πŸ‰ Bestiary β€Ί Fiends

Large fiend (demon), chaotic evil

Armor Class 17 (natural armor) Hit Points 157 (15d10 + 75) Speed 40 ft.
STR 20 (+5)
DEX 15 (+2)
CON 21 (+5)
INT 19 (+4)
WIS 17 (+3)
CHA 16 (+3)

Saving Throws Str +9, Con +9, Wis +7, Cha +7

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 13

Languages Abyssal, telepathy 120 ft.

Challenge 9 (5,000 XP)   Proficiency Bonus +4

Traits

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

πŸ“– Open these spells in the Spellbook

More fiends

Every fiend in the Bestiary β†’

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