Goblin CR 1/4 Small humanoid

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Humanoids

Small humanoid (goblinoid), neutral evil

Armor Class 15 (leather armor, shield) Hit Points 7 (2d6) Speed 30 ft.
STR 8 (βˆ’1)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (βˆ’1)
CHA 8 (βˆ’1)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Where to meet one

The encounter builder rolls the goblin for fights in 🌲 forest, 🌾 grassland, ⛰️ hills, πŸ•³οΈ underdark and 🏚️ dungeon or ruin.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.