Gray Ooze CR 1/2 Medium ooze

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πŸ‰ Bestiary β€Ί Oozes

Medium ooze, unaligned

Armor Class 8 Hit Points 22 (3d8 + 9) Speed 10 ft., climb 10 ft.
STR 12 (+1)
DEX 6 (βˆ’2)
CON 16 (+3)
INT 1 (βˆ’5)
WIS 6 (βˆ’2)
CHA 2 (βˆ’4)

Skills Stealth +2

Damage Resistances acid, cold, fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages β€”

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Where to meet one

The encounter builder rolls the gray ooze for fights in πŸ•³οΈ underdark, 🏘️ town and 🏚️ dungeon or ruin.

More oozes

Every ooze in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.