Griffon CR 2 Large monstrosity

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, unaligned

Armor Class 12 Hit Points 59 (7d10 + 21) Speed 30 ft., fly 80 ft.
STR 18 (+4)
DEX 15 (+2)
CON 16 (+3)
INT 2 (βˆ’4)
WIS 13 (+1)
CHA 8 (βˆ’1)

Skills Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages β€”

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Where to meet one

The encounter builder rolls the griffon for fights in 🌾 grassland, ⛰️ hills, πŸ”οΈ mountains and πŸ–οΈ coast.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.