Grimlock CR 1/4 Medium humanoid

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πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (grimlock), neutral evil

Armor Class 11 Hit Points 11 (2d8 + 2) Speed 30 ft.
STR 16 (+3)
DEX 12 (+1)
CON 12 (+1)
INT 9 (βˆ’1)
WIS 8 (βˆ’1)
CHA 6 (βˆ’2)

Skills Athletics +5, Perception +3, Stealth +3

Condition Immunities blinded

Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13

Languages Undercommon

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Where to meet one

The encounter builder rolls the grimlock for fights in πŸ•³οΈ underdark.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.