Guard CR 1/8 Medium humanoid

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (any race), any alignment

Armor Class 16 (chain shirt, shield) Hit Points 11 (2d8 + 2) Speed 30 ft.
STR 13 (+1)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)

Skills Perception +2

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Where to meet one

The encounter builder rolls the guard for fights in 🌾 grassland and 🏘️ town.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.