Hell Hound CR 3 Medium fiend

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Fiends

Medium fiend, lawful evil

Armor Class 15 (natural armor) Hit Points 45 (7d8 + 14) Speed 50 ft.
STR 17 (+3)
DEX 12 (+1)
CON 14 (+2)
INT 6 (βˆ’2)
WIS 13 (+1)
CHA 6 (βˆ’2)

Skills Perception +5

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 15

Languages understands Infernal but can't speak it

Challenge 3 (700 XP)   Proficiency Bonus +2

Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Where to meet one

The encounter builder rolls the hell hound for fights in πŸ”οΈ mountains.

More fiends

Every fiend in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.