Hill Giant CR 5 Huge giant

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Giants

Huge giant, chaotic evil

Armor Class 13 (natural armor) Hit Points 105 (10d12 + 40) Speed 40 ft.
STR 21 (+5)
DEX 8 (βˆ’1)
CON 19 (+4)
INT 5 (βˆ’3)
WIS 9 (βˆ’1)
CHA 6 (βˆ’2)

Skills Perception +2

Senses passive Perception 12

Languages Giant

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Where to meet one

The encounter builder rolls the hill giant for fights in 🌾 grassland, ⛰️ hills and πŸ”οΈ mountains.

More giants

Every giant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.