Hobgoblin CR 1/2 Medium humanoid

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (goblinoid), lawful evil

Armor Class 18 (chain mail, shield) Hit Points 11 (2d8 + 2) Speed 30 ft.
STR 13 (+1)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 9 (βˆ’1)

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Where to meet one

The encounter builder rolls the hobgoblin for fights in 🌲 forest, 🌾 grassland, ⛰️ hills, πŸ•³οΈ underdark and 🏚️ dungeon or ruin.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.