Homunculus CR 0 Tiny construct

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Constructs

Tiny construct, neutral

Armor Class 13 (natural armor) Hit Points 5 (2d4) Speed 20 ft., fly 40 ft.
STR 4 (βˆ’3)
DEX 15 (+2)
CON 11 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 7 (βˆ’2)

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Where to meet one

The encounter builder rolls the homunculus for fights in 🏚️ dungeon or ruin.

More constructs

Every construct in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.