Jackal CR 0 Small beast

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πŸ‰ Bestiary β€Ί Beasts

Small beast, unaligned

Armor Class 12 Hit Points 3 (1d6) Speed 40 ft.
STR 8 (βˆ’1)
DEX 15 (+2)
CON 11 (+0)
INT 3 (βˆ’4)
WIS 12 (+1)
CHA 6 (βˆ’2)

Skills Perception +3

Senses passive Perception 13

Languages β€”

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Where to meet one

The encounter builder rolls the jackal for fights in 🌾 grassland and 🏜️ desert.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.