Killer Whale CR 3 Huge beast

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Beasts

Huge beast, unaligned

Armor Class 12 (natural armor) Hit Points 90 (12d12 + 12) Speed swim 60 ft.
STR 19 (+4)
DEX 10 (+0)
CON 13 (+1)
INT 3 (βˆ’4)
WIS 12 (+1)
CHA 7 (βˆ’2)

Skills Perception +3

Senses blindsight 120 ft., passive Perception 13

Languages β€”

Challenge 3 (700 XP)   Proficiency Bonus +2

Traits

Echolocation. The whale can't use its blindsight while deafened.

Hold Breath. The whale can hold its breath for 30 minutes

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

Where to meet one

The encounter builder rolls the killer whale for fights in 🌊 at sea and ❄️ arctic.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.