Kobold CR 1/8 Small humanoid

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πŸ‰ Bestiary β€Ί Humanoids

Small humanoid (kobold), lawful evil

Armor Class 12 Hit Points 5 (2d6 - 2) Speed 30 ft.
STR 7 (βˆ’2)
DEX 15 (+2)
CON 9 (βˆ’1)
INT 8 (βˆ’1)
WIS 7 (βˆ’2)
CHA 8 (βˆ’1)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Draconic

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Where to meet one

The encounter builder rolls the kobold for fights in ⛰️ hills, πŸ”οΈ mountains, πŸ•³οΈ underdark and 🏚️ dungeon or ruin.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.