Lemure CR 0 Medium fiend

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Fiends

Medium fiend (devil), lawful evil

Armor Class 7 Hit Points 13 (3d8) Speed 15 ft.
STR 10 (+0)
DEX 5 (βˆ’3)
CON 11 (+0)
INT 1 (βˆ’5)
WIS 11 (+0)
CHA 3 (βˆ’4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands infernal but can't speak

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Where to meet one

The encounter builder rolls the lemure for fights in 🏚️ dungeon or ruin.

More fiends

Every fiend in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.