Lion CR 1 Large beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 12 Hit Points 26 (4d10 + 4) Speed 50 ft.
STR 17 (+3)
DEX 15 (+2)
CON 13 (+1)
INT 3 (βˆ’4)
WIS 12 (+1)
CHA 8 (βˆ’1)

Skills Perception +3, Stealth +6

Senses passive Perception 13

Languages β€”

Challenge 1 (200 XP)   Proficiency Bonus +2

Traits

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Where to meet one

The encounter builder rolls the lion for fights in 🌾 grassland, ⛰️ hills and 🏜️ desert.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.