Manticore CR 3 Large monstrosity

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πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, lawful evil

Armor Class 14 (natural armor) Hit Points 68 (8d10 + 24) Speed 30 ft., fly 50 ft.
STR 17 (+3)
DEX 16 (+3)
CON 17 (+3)
INT 7 (βˆ’2)
WIS 12 (+1)
CHA 8 (βˆ’1)

Senses darkvision 60 ft., passive Perception 11

Languages β€”

Challenge 3 (700 XP)   Proficiency Bonus +2

Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Where to meet one

The encounter builder rolls the manticore for fights in ⛰️ hills, πŸ”οΈ mountains and πŸ–οΈ coast.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.